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Smart communities

Introduction

Each of us belongs to different communities: at work, leisure, politics, health … but the fact is that daily life is reducing physical contacts. By contrast, the numbers of digitally connected people are increasing exponentially. The challenge for the smart community is to find a way for these communities to allow more contacts with greater efficiency, more personalised and human, with more trust. Smart technology can help engage citizens, non-governmental organisations, businesses and the academic community in rising to the challenges and solving the problems, a community that is greater than the sum of its parts, a hub of innovation and economic growth, liveable, sustainable and resilient. The digital transition presents a big opportunity to invent new tools (just witness the incredible growth of the social network) to support this demand while being aware of the danger of substituting physical by virtual contacts. The art is to increase physical contacts through virtual tools.


Some facts and figures


Imagine ...

Imagine being in touch with everyone and everything. The world and countless possibilities at your fingertips – no limits, no restrictions. Interacting with holograms of your colleagues, clients, friends, family. Solving problems, making plans, playing games, learning. Part of a digital community. All the options in the palm of your hand. From monitoring your health to managing stocks and shares, from watching your favourite sports to congratulating your grandmother on her 100th birthday. Neither out of sight nor out of mind. Inclusive not exclusive. "Imagine all the people sharing all the world."

Imagine what is possible when we dare to dream, when we reach for the stars in a galaxy full of opportunities …


References

[8] The digital journey, an opportunity for France. Roland Berger Strategy Consultants, March 2014.

[9] Global digital population as of April 2017. Statista – the statics portal.

[10] Twitter Usage Statistics. Internet Live Stats.

[11] Spotify - Statistics & Facts. Statista – the statics portal.

[12] Pokemon Go - Statistics & Facts. Statista – the statics portal.

[13] Monetization over Massiveness: A Review of MOOC Stats and Trends in 2016. D. Shah – Class Central, December 2016.

Projects related to the challenge Smart communities

ADiMa

ITEA 3 Call 5

Analytical Digital Marketing System for high performance user impact

I-DELTA

ITEA 3 Call 5

Interoperable Distributed Ledger Technology

OWE4SC

ITEA 3 Call 5

Open Wise Edge for Smart Communities

TIoCPS

ITEA 3 Call 5

Trustworthy and Smart Communities of Cyber-Physical Systems

SoMeDi

ITEA 3 Call 2

Social Media and Digital Interaction Intelligence

ETS

ITEA 3 Call 1

Electronic Ticketing System

MOOC TAB

ITEA 2 Call 8

Massive Online Open Course TABlet

ACCELERATE

ITEA 2 Call 7

A Platform for the Acceleration of go-to market in the ICT Industry

BaaS

ITEA 2 Call 7

Building as a Service

CAP

ITEA 2 Call 7

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SDGear

SDGear

ITEA 2 Call 7

Software Development Governance (SDG) as a Service

ICARE

ITEA 2 Call 6

Innovative Cloud Architecture for Real Entertainment

EASI-CLOUDS

ITEA 2 Call 5

Extendable Architecture and Service Infrastructure for Cloud-Aware Software

TWIRL

ITEA 2 Call 5

Twinning virtual World (on-line) Information with Real world (off-Line) data sources

A2Nets

ITEA 2 Call 4

Autonomic Services in M2M Networks

ACDC

ACDC

ITEA 2 Call 4

Adaptive Content Delivery Cluster

JEDI

ITEA 2 Call 4

Just Explore DImensions

DiY Smart Experiences

ITEA 2 Call 3

Do-it-Yourself Smart Experiences

uService

uService

ITEA 2 Call 3

Ubiquitous Service Infrastructure for the Mobile Super Prosumer

HDTVNext

HDTVNext

ITEA 2 Call 2

Deploying next generation high-definition television from professional production to the home user

Metaverse1

ITEA 2 Call 2

Global standards among real and virtual worlds

PubSub4RT

PubSub4RT

ITEA 2 Call 2

A publish/Subscribe Infrastructure for Real-Time Services

CAM4Home

CAM4Home

ITEA 2 Call 1

Collaborative Aggregated Multimedia for Digital Home

ExpeShare

ExpeShare

ITEA 2 Call 1

Experience sharing in mobile peer communities

UseNet

UseNet

ITEA 2 Call 1

Ubiquitous M2M Service Networks

Wellcom

Wellcom

ITEA 2 Call 1

Emplyment/management of services/applications in a distributed home environment

EPAS

EPAS

ITEA Call 8

Electronic Protocols Application Software.

Digital Cinema

ITEA Call 3

Defining an architecture of a digital cinema infrastructure and developing systems & concepts